﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class InstantiateWeapon : MonoBehaviour {

	[SerializeField] private GameObject weaponPrefab;
	[SerializeField] private Transform weaponSpawnPos;

	private void InstantiateArrow()
	{
		Instantiate(weaponPrefab, weaponSpawnPos.position, weaponSpawnPos.rotation);
	}

}
